Art is a diverse range of human activities in creating visual, auditory or performing artifacts, expressing the authors imaginative, conceptual ideas, or technical skill, intended to be appreciated for their beauty or emotional power. Other activities related to the production of works of art include the criticism of art, the study of the history of art, and the aesthetic dissemination of art. The three classical branches of art are painting, sculpture and architecture. Music, theatre, film, dance, and other performing arts, as well as literature and other media such as interactive media, are included in a broader definition of the arts. Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts. Though the definition of what constitutes art is disputed and has changed over time, general descriptions mention an idea of imaginative or technical skill stemming from human agency and creation. The nature of art and related concepts, such as creativity and interpretation, are explored in a branch of philosophy known as aesthetics.
The arts refers to the theory and physical expression of creativity found in human cultures and societies. Major constituents of the arts include visual arts, literature, and performing arts. Some art forms combine a visual element with performance e.g. cinematography, or artwork with the written word e.g. comics. From prehistoric cave paintings to modern-day films, art serves as a vessel for storytelling and conveying humankinds relationship with the environment.
A work of art, artwork, art piece, piece of art or art object is an aesthetic physical item or artistic creation. Except for "work of art", which may be used of any work regarded as art in its widest sense, including works from literature and music, these terms apply principally to tangible, portable forms of visual art: A work of installation art or conceptual art. An object that has been designed specifically for its aesthetic appeal, such as a piece of jewellery. An object that has been designed for aesthetic appeal as well as functional purpose, as in interior design and much folk art. A non-ephemeral photograph, film or visual computer program, such as a video game or computer animation An example of fine art, such as a painting or sculpture. An object created for principally or entirely functional, religious or other non-aesthetic reasons which has come to be appreciated as art often later, or by cultural outsiders. Used more broadly, the term is less commonly applied to: A production of live performance, such as theater, ballet, opera, performance art, musical concert and other performing arts, and other ephemeral, non-tangible creations. A fine work of architecture or landscape design This article is concerned with the terms and concept as used in and applied to the visual arts, although other fields such as aural-music and written word-literature have similar issues and philosophies. The term objet dart is reserved to describe works of art that are not paintings, prints, drawings or large or medium-sized sculptures, or architecture. The term oeuvre is used to describe the complete body of work completed by an artist throughout a career.
In the creative arts and scientific literature, an acknowledgement is an expression of a gratitude for assistance in creating an original work. Receiving credit by way of acknowledgement rather than authorship indicates that the person or organization did not have a direct hand in producing the work in question, but may have contributed funding, criticism, or encouragement to the authors. Various schemes exist for classifying acknowledgements; Cronin et al. give the following six categories: presentational support instrumental/technical support financial support conceptual support, or peer interactive communication PIC moral support editorial support Apart from citation, which is not usually considered to be an acknowledgement, acknowledgement of conceptual support is widely considered to be the most important for identifying intellectual debt. Some acknowledgements of financial support, on the other hand, may simply be legal formalities imposed by the granting institution. Occasionally, bits of science humor can also be found in acknowledgements. There have been some attempts to extract bibliometric indices from the acknowledgments section also called "acknowledgments paratext" of research papers in order to evaluate the impact of the acknowledged individuals, sponsors and funding agencies.
An adaptation is a transfer of a work of art from one style to another. Some common examples are: Literary adaptation, a story from a literary source, adapted into another work. A novelization is a story from another work, adapted into a novel. Film adaptation, a story from another work, adapted into a film Theatrical adaptation, a story from another work, adapted into a play There is, however, no end to potential media involved in adaptation. Adaptation is the practice of transcoding changing the code or language used in a medium as well as the assimilation of a work of art to other cultural, linguistic, semiotic, aesthetic or other norms. Recent approaches to the expanding field Adaptation Studies reflect these expansion of our perspective. Adaptation occurs as a special case of intertextual and intermedial exchange and the copy-paste culture of digital technologies has produced "new intertextual forms engendered by emerging technologies - mashups, remixes, reboots, samplings, remodelings, transformations - that "further develop the impulse to adapt and appropriate, and the ways in which they challenge the theory and practice of adaptation and appropriation."
Aesthetic relativism is the idea that views of beauty are relative to differences in perception and consideration, and intrinsically, have no absolute truth or validity.
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Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!online intellectual game →