Human behavior is the response of individuals or groups of humans to internal and external stimuli. It refers to the array of every physical action and observable emotion associated with individuals, as well as the human race. While specific traits of ones personality and temperament may be more consistent, other behaviors will change as one moves from birth through adulthood. In addition to being dictated by age and genetics, behavior, driven in part by thoughts and feelings, is an insight into individual psyche, revealing among other things attitudes and values. Social behavior, a subset of human behavior, study the considerable influence of social interaction and culture. Additional influences include ethics, social environment, authority, persuasion and coercion. The behavior of humans and other organisms or even mechanisms falls within a range with some behavior being common, some unusual, some acceptable, and some beyond acceptable limits. In sociology, behavior in general includes actions having no meaning, being not directed at other people, and thus all basic human actions. Behavior in this general sense should not be mistaken with social behavior, which is a more advanced social action, specifically directed at other people. The acceptability of behavior depends heavily upon social norms and is regulated by various means of social control. Human behavior is studied by the social sciences, which include psychology, sociology, economics, and anthropology. Behavior changes throughout an individual’s life, as they move through different stages of life. For example, adolescence, parenthood and retirement. Human behavior is shaped by psychological traits. For example, extraverted people are more likely to introverted people to participate in social activities like parties. Personality traits vary from person to person and can produce different actions or behavior from each person. Social norms also impact behavior. Due to the inherently conformist nature of human society in general, humans are pressured into following certain rules and displaying certain behaviors in society, which conditions the way people behave. Different behaviors are deemed to be either acceptable or unacceptable in different societies and cultures.
Human ethology is the study of human behavior. Ethology as a discipline is generally thought of as a sub-category of biology, though psychological theories have been developed based on ethological ideas. The bridging between biological sciences and social sciences creates an understanding of human ethology.
In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website add content, while the other 99% of the participants only lurk. Variants include the 1–9–90 rule, which states that in a collaborative website such as a wiki, 90% of the participants of a community only consume content, 9% of the participants change or update content, and 1% of the participants add content. Similar rules are known in information science, such as the 80/20 rule known as the Pareto principle, that 20 percent of a group will produce 80 percent of the activity, however the activity may be defined.
Accismus is a feigned refusal of something earnestly desired. The 1823 Encyclopædia Britannica writes that accismus may sometimes be considered a virtue, sometimes a vice. The Latin term comes from the Greek word is "ἀκκισμός", which, according to Britannica, was "supposed to be formed from Acco Greek: Akko, the name of a foolish old woman, famous in antiquity for an affectation of this kind.". More particularly, in rhetorics, accismus is a figure of speech, a figure of refutation, is a type of irony.
Action assembly theory is a communication theory that emphasizes psychological and social influences on human action. The goal is to examine and describe the links between the cognition and behavior – how an individuals thoughts get transformed into action. It was developed by John Greene.
Alloplastic adaptation is a form of adaptation where the subject attempts to change the environment when faced with a difficult situation. Criminality, mental illness, and activism can all be classified as categories of alloplastic adaptation. The concept of alloplastic adaptation was developed by Sigmund Freud, Sandor Ferenczi, and Franz Alexander. They proposed that when an individual was presented with a stressful situation, he could react in one of two ways: Autoplastic adaptation: The subject tries to change himself, i.e. the internal environment. Alloplastic adaptation: The subject tries to change the situation, i.e. the external environment.
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Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!online intellectual game →